Brothers In Arms

Hell’s Highway

Gearbox Software - 2005 to 2008

Genre - Single Player, Tactical Squad, FPS

Role - Creative Director

Responsibilities - Team Leadership, Technical Art, Product Design, and Game Design

A nightmarish battle to REcapture hell’s Higway

Hell’s highway was a dark sequel to the original Brothers in Arms. It was a difficult story to tell and an even more difficult game to make.

RELEASE TRAILER

Below is the Hell’s Highway release trailer. I Helped plan and direct this sequence, in cooperation with our Narrative Director. I also created most of the visual effects seen throughout, including characters, rain, explosions, skin, eyes, fire, smoke plumes, water and more. I was also responsible for initial prototyping and content used in our destructible cover, and dismemberment systems.

GALLERY

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Brothers In Arms: Road to Hill 30