Brothers In Arms
Hell’s Highway
Gearbox Software - 2005 to 2008
Genre - Single Player, Tactical Squad, FPS
Role - Creative Director
Responsibilities - Team Leadership, Technical Art, Product Design, and Game Design
“A nightmarish battle to REcapture hell’s Higway”
Hell’s highway was a dark sequel to the original Brothers in Arms. It was a difficult story to tell and an even more difficult game to make.
RELEASE TRAILER
Below is the Hell’s Highway release trailer. I Helped plan and direct this sequence, in cooperation with our Narrative Director. I also created most of the visual effects seen throughout, including characters, rain, explosions, skin, eyes, fire, smoke plumes, water and more. I was also responsible for initial prototyping and content used in our destructible cover, and dismemberment systems.